

It's not one of those games where a couple of multiplayer levels are thrown in, regardless of whether or not it fits in with the character of the game.

And from the very beginning we attached a great deal of importance to the online playability in developing the concept for Settlers III. Torsten Hess, project leader on the game, explains the thinking behind this: The multiplayer and online features are by far the ones that fans of Settlers requested most. Due to their unique physical features, clothing, housing and so forth, the existence of distinct races lends itself perfectly to multiplayer tomfoolery, and the game will of course support all manner of Internet-compatible shenanigans. Naturally, the different races will have varying characteristics and skills, so expect the Romans to be handy at roads, the Egyptians to knock up the odd pyramid and the Asians to be the victims of outdated cheery racism. Of course, what this means is that the game features three different campaigns: Roman, Egyptian, and Asian. For the very last time, each of them may nominate a member of their race as the leader for a new beginning.

During one of their parties, the top god orders them to change their ways and grants them one last chance to straighten up. You can't simply take to your neighbours with a blunt stick though, and before starting any warring you'll first need to create a sustainable economy from the interdependent activities of agriculture, industry and trading.įor those who require a story to justify wasting hours of their life, the tale behind Settlers III is clearly the work of a madman, but nevertheless goes thus: The gods Jupiter, Horus and Ch'ih - Yu (of Rome, Egypt and Asia respectively) have unfortunately lost some of their shape, due to the gluttony that comes with centuries of reigning.

A natural progression then, encompassing all facets of human development and naturally leading to bloody conflict.
Single.exe settlers 3 full#
For newcomers to the wonderful and frightening world of PC games, it's a god sim in which you control the full cycle of your civilisation's evolution, from the initial planning and building of its infrastructure, to the full-blooded conflict of tribe against tribe in the quest to expand your power and domination. How with a single exe publish can it read the appsettings.Nothing to do with the popular indigestion treatment - and everything to do with real time strategic simulation in the middle ages - Settlers III is of course the latest instalment of the million-selling series. If I delete this folder, it is recreated but again with the appsettings.json that existed at publish. Not the appsettings.json that is copied next to the exe.
Single.exe settlers 3 windows#
When the windows service starts up it expands the single exe to the folder C:\Users\ServiceLogonUser\AppData\Local\\ServiceName\SomeRandomThing and this has the appsettings.json that exists in the project at publish. Īfter adding this the publish process does create the single exe as well as the 3 appsettings.json files but does not solve it.
Single.exe settlers 3 code#
I updated the csproj file to have the following code to try and make the appsettings.json not get included in the Single file. It works correctly during debugging on my machine. I want to be able to edit the appsettings after it is deployed so that I can change settings in production. ConfigureServices((hostContext, services) => The appsettings is loaded from the hostContext during ConfigureServices. I am using the default appsettings.json and that were created by the template. NET Core 3.1 worker class that is hosted as a Windows Service.
